

Gaming journalists constantly want to push a 'games are art' angle to validate themselves while complaining that games like 'Cuphead' are too hard. Gaming journalism has long since stopped representing most gamers. The reason I hate it is because critics heap endless praise on it which it doesn't deserve. If the designers had made this a short film or graphic novel or whatever that would be perfectly fine, but 'Gone Home' gets called a 'walking simulator' for a good reason.Īll the above is why I dislike it. It is a passive experience, not an active one. Gone Home is a straight line that requires no thought or interaction beyond 'walk here'.

Choices need to be available and they need to matter. If the focus is on the story then the story needs to be one driven by the gamer themselves. If the focus of the game is on the gameplay then the story can be simple (or non-existent) because the challenge within the gameplay is the interaction. īecause video games are meant to be interactive and this thing is not. You can contact the author at or on Twitter. He has expanded his involvement in the gaming community by producing content on his own YouTube channel and Twitch channel dedicated to gaming Let's Plays and tutorials. After years of supporting the site, he was brought on in 2010 as a junior analyst, working his way up to lead analyst in 2012. Where is everyone? And what’s happened here? Unravel the mystery for yourself in Gone Home, a story exploration game and award-winning debut from The Fullbright Company.Ī life-long and avid gamer, William D'Angelo was first introduced to VGChartz in 2007. You expect your family to greet you, but the house is empty.

View the Nintendo Switch announcement trailer below:
Gone home switch windows#
It is out now for the PlayStation 4, Xbox One and Windows PC. Publisher Annapurna Interactive and developer The Fullbright Company announced Gone Home will launch on the Nintendo Switch via the eShop on August 23. After looking around for the key, she is able to get inside the first floor.By William D'Angelo, posted on 15 August 2018 / 1,509 Views Once the message concludes, the game fades to Katie standing in the front door with her suitcase.

The game begins with Katie leaving a message on the house's answering machine for her parents, telling them of her return date and time, and that they need not worry about picking her up from the airport. It is storming outside, and as she begins exploring the unfamiliar house – an inheritance to her father, Terrence Greenbriar, from her recently deceased great uncle – she begins to piece together her family's life of the past year.Īs she begins investigating, she comes across journal articles written by her sister, Sam, which provide an intimate look into her sibling's life and how she has dealt with moving to a new school and making new friends in her senior year. Kaitlin Greenbriar returns home after a year studying abroad in Europe. Uncover the events of one family's lives by investigating what they've left behind. Pick up objects and examine them to discover clues. Interrogate every detail of a seemingly normal house to discover the story of the people who live there. Gone Home is an interactive exploration simulator. Where is everyone? And what's happened here?
